Felwood Fight
From TDGwiki
A Warcraft III TFT map created by Galahaut. Winning entry in the Transform Mapathon (#16).
Contents |
Map Description
Transform the environment to kill your enemies! Use your transform ability on anything you think you could transform to help you. Trees and rocks are obvious choices, but there is less obvious help to be gained as well.
Currently includes 3 normal transformation elements and 1 hidden element. Transformation is dependent on the destructibles inside the AoE of the transform ability. Combinations of destructibles result in different summoned units. Using all 3 elements at once results in a high powered creep that only lasts for a short time.
The hidden element results in a similar unit...can you find it?
All destructibles eventually respawn, including the hidden one.
Map Future
Version 1.2 is the latest version. Most the changes listed below have been made, but most have not been tested. I think the kill bonuses have not been completed yet.
I'm done with this map. Anyone can take it and add/change whatever they want, as long as I get credit for the original map somewhere. Below the changelog is a list of some potential ideas that could be done to improve the map.
Changelog
Post Mapathon Release - 1.2
- Gold incentive fixed.
- Gold penalty fixed.
- Mercenary camps fixed.
- Two more camps added.
- Tree minimap color fixed.
- The secret transformation element has been changed, and now moves around the map. It is still "hidden."
- Kill bonus, both for Fighter and creep kills.
- Creep = 5 gold.
- Fighter = Receive all of their living units.
Revised Mapathon Version - 1.1
- 8 players.
- Mercenary camps. [Broken]
- Gold incentive for attacking. [Broken]
- Penalty for low gold (not attacking). [Broken]
Initial Mapathon Version - 1.0
- 4 players.
Future Improvement
1) Remove all abilities from units, make terrain add abilities. Poison terrain adds poison, vine terrain adds entangling roots, rocky terrain adds hurl boulder, etc.
2) Add more transformation elements. Water, mushrooms, logs, etc.
3) Fix all bugs, balance creeps, provide better attacking incentives and/or stalling penalties.
4) Redo transformation triggers. They're extremely inefficient and were only really designed to handle the limited number of elements available in the mapathon entry.


