Spidering Willcage

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Willcage.gif
Author(s): CHUNK
Dimensions: 192x192 (Epic)
Tileset: Underground
Players: 1 to 6
Version: 1.46 (TFT)


Contents

Map Description

Background Story

In the city of Vim’s Gatetown the spirits of six ancient heroes have been summoned to inhabit the bodies of local heroes and lead them into the depths of the Maze of the Mad Illusionist, known as the Spidering Willcage. Once outside the city of Vim’s Gatetown, the heroes must fight their way through a treacherous land where the illusionist is constantly summoning enemies to fight them and to make matters worse, his powers grow when night falls, allowing him to summon even more monsters to keep you from reaching the Maze.

Inside the Maze, the Illusionist has even more power – constantly using his illusions to baffle intruders and his horrifying maze is swarmed with murderous creatures who descend upon the heroes as they wind their way down to the depths of the deepest part of the Maze, where the Illusionist resides. Legends have it that the Maze is also protected by a powerful Minotaur who owes his life to the Mad Illusionist and fiercely guard the entrance to his secret chamber.

Should a hero die, his spirit returns to Vim’s Gatetown to join with the body of another of the town’s remaining heroes.

  • 1-6 Players

Features

  • The map automatically adjusts to the number of players and the difficulties are geared to change with increasing numbers of players.
  • 28 Playable Unique Balanced Custom Heroes
  • When a hero falls, his spirit is automatically revived ‘spirits’ and can inhabit a new hero when the previously inhabited hero perishes.
  • A large, rich map environment that insidiously spans the maximum vertical levels available (from the surface at Gatetown to the bottom of the Maze – 15 levels)
  • SWAP HERO command, which allows players to reselect a new hero as often as they want at any point in the game – including previously played heroes (which retain their items and levels).
  • 3 Difficulty settings that control how much experience and how many monsters are spawned (based upon the number of players) that adapts to readjust the difficulty when players leave the game.
  • Hinting mini-map PINGS to give heroes a sense of where they should look for items lost in the maze.
  • Option for having more than 1 hero per player using 'Take [slot #]' command, up to 6 total heroes (map automatically scales for difficulty).
  • Map remains unprotected to allow new map-makers to get a sense of how things are done.

Latest Update Changes

  • Some anti-backstab triggers add
  • A few changes to gameplay triggers
  • Corrected an issue with summoner
  • Corrected an issue with players leaving
  • Changes Sootmouth's target as
  • Fixed a bug with treasure boxes
  • added skip ability to some cines

Thanks to angeli7on, KrewL RaiN, coconutwei, w3mapmaker and some unidentified helpful people from Clan WCM for comments that have improved gameplay in the newest version.

More Info

Spidering Willcage is a very old RPG. This map was originally created for WC3 Reign of Chaos and was later adapted for TFT. Spidering Willcage was one of the very first maps in Warcraft to use triggered abilities (in the older versions, the triggered abilities were done through items) and although most are fairly simple things, at the time, they were ground-breaking stuff. I maintain this map mostly out of respect for the people who helped develop it and those who have been fans. This is the first new version of the map in over a year - I expect to eventually remake the terrain and perhaps add a few new twists, but most of the changes made in this version are meant to improve the spawners and make the heroes a little more interesting and better suited for the map. Enjoy!

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