Winter of Treachery
From TDGwiki
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Contents |
Map Description
You were on a secret mission for your King to transport important religious relics to the neighboring kingdom, in hopes of spreading your faith. Disguised as a merchant, and with an armed guard, you and your fellow missionaries took a hidden route through the snowy foothills. All was well, until you were raided by demons. How the demons found you is unknown, but you suspect foul play. One of your fellow missionaries must have betrayed you! Find the traitor, and bring him to justice! Be warned however, the local tribes refuse to help you, and the armed forces that once protected you have cast you out, for fear of you attracting more demons. A man in liege with the demons may have special powers... or may not be a man at all...
Map Features
- A gameplay style similiar to that of the popular map Dark Deeds, where 1 player is chosen to have a special hero or special abilities designed to kill the other players, but with a new added twist!
- A custom techtree unlike the regular melee tech tree.
- Several units each armed with their own special abilities tailored to their purpose, including a few trigger enhanced abilities.
- Several Traitor types, each effective at destroying the other players in their own way.
- Custom heroes that can be bought from your god, each with their own special abilities.
- Abilities that can be cast depending on your faith to your god, each unique and useful.
- Fairly detailed environment, containing over 4000 doodads.
More Info
Special thanks to CHUNK and Shvegait for helping me with all of my World Editor questions, not just for this map, but over the course of 2 years. They are truly great friends to have put up with me for that long.

