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Antistone wrote:In that case, I guess map-makers have to be careful of that issue.
It might be possible to use unit classifications and "targets allowed" to make certain items (like the broadsword) unusable by spirits, even if they get them. Perhaps something involving the "suicidal" classification...

thelosthero wrote:Dying in the spirit world can allow some elements of joining the material world in a specific location, but a broadsword makes no sense for killing a spirit, it would make more sense if it were a "spirit dagger" or something.
Rising_Dusk wrote:When you beg for life, why doesn't the necromancer ever say no?

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